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Licence Creative Commons
Moteurs cases à cocher de Spring Up est mis à disposition selon les termes de la licence Creative Commons Attribution - Pas d’Utilisation Commerciale 3.0 France.

Sur ce blog transformé en site, vous trouverez principalement des fichiers mfa, pour TGF 2, MMF 2, CTF 2.5.

lundi 8 octobre 2012

Klik examples for tgf mmf and ctf (free).


Hello!

My English is bad, my programming is good (optimized).

The proposed examples are "professionals", accompanied by an executable to get a first idea.

Some examples are exceptional, because they come from the French community, a community with a very high level programmers.

Thank you for your attention.

Goodbye.

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Clickteam Fusion 2.5 free version.

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Car Driver (full game) >> Valid free version.
Thank you to Pit73 which achieved HTML5 test.
http://patrick.gimeno.free.fr/tmp/cars/index.html

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Isometric Shooter >> Valid free version.


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Mastermind >> Valid free version.


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Mastermind (full game) >> Not compatible free version.


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Multi-Tangrams (6 lines) >> Valid free version.


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Slider and Solver (full game) >> Not compatible free version. 


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Atomix Engine (14 lines) >> Valid free version.


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Atomix Lv1 (14 lines) >> Valid free version.


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Solitary (full game) >> Valid free version.


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Memory (7 lines) >> Valid free version.


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Sokoban (14 lines) >> Valid free version.


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Rogue Like (training mode) >> Valid free version.


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RPG Dice Tray (11 lines) >> Valid free version.


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Move DML (38 lines) >> Not compatible free version.


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Move on grid (5 lines) >> Valid for free version. 


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 Move on map (6 lines) >> Valid free version.


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Iso 4 Dir CC (10 lines) >> Valid free version.


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Iso 8 Dir CC (16 lines) >> Valid free verson.

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Snake SU (10 lines) >> Valid free version.


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Inventory (save load) >> Not compatible free version.


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Random Maze Generator >> Valid free version.
Special thanks to Patrice.


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Character on platforms (2 lines) >> Valid free version.


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Pong AI (10 lines) >> Valid free version.


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3V Monsters (8 lines) >> Valid free version.


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Tankoban LV 1 (19 lines ) >> Valid free version.


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Management iso grid >> Valid free version.


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Clone Soccer Stars >> Valid free version.
Special thanks to Nuagedan100.


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Alex on grid (1 line) >> Valid free version.
Special thanks to Conceptgame.


Conceptgame explanations (traduction):
Basically, I tried to generalize everything. As there is no expressions to retrieve any key player 1 is activated and if it is permanently on, I just used the trick of a second object "dummy" which indirectly gives me these 2 information.
Then you move the personal except in the following cases:
- It meets an obstacle in the direction of movement (it is the ColMask)
- It is a multiple position of the length / height (travel box by box) without keyboard input
Similarly, adjusting the animation Character and direction (only when there is a multiple position of its length / height not it stops between 2 squares).
I realized that I could use inversion conditions in the expression editor rather than combinations of formulas.

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Radar (1 line)  >> Valid free version.
Special thanks to Kloug.


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Brick Editor (8 lines) >> Valid free version.
Special thanks to Patrice.

 
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Chinese Abacus (2 lines) >> Not compatible free version.
Special thanks to Cyberclic.


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Chinese Abacus (10 lines) >> Valid free version.


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